Pot’s On!: the free roguelite where the pot is the inventory
Pots On! is a free PC game that has gained attention on Steam with a premise that is difficult to place: a magician who fails to face a witch and wakes up turned into a cooking pot. Behind it is NotDailyBuildStudio, a South Korean indie team.
The Pots On! token defines it as an inventory-building roguelite auto-battler. The container isn’t just a visual joke—it’s the backpack, the board, and the weapon. Inside are stacked the materials that the monsters drop, and how they are placed depends on the outcome of each fight.

From magician to pot: this is how the story begins
The protagonist was traveling with his group of adventurers to hunt down a witch. The mission goes wrong and, when he comes to his senses, he finds himself in a kitchen he does not recognize. At his side, a talking spoon explains what happened: the witch has stolen his body and turned it into a kitchen utensil.
The only way back is to ascend the tower where it waits. The detail that holds the mechanics together is that, even in that form, it retains magic. It can fight using the materials it rips from monsters, so the initial ridicule becomes a tool for progression.

Pots On! and the inventory of more than 100 materials
The Pots On! loop is simple to explain and complicated to master. Ingredients are collected, placed in the limited space of the pot, and fought automatically. The library of objects exceeds one hundred types, each with its rarity, size, and attributes.
The key is in the position: which object enters, where it is located, and with which others determines whether the game advances or ends. Putting together the rarest is not enough: attribute affinities between materials weigh as much or more than the rarity label, and a poorly assembled synergy leaves gaps that the pot does not forgive.


As with all roguelites, in Pots On!, materials arrive randomly at each attempt. It’s time to read what’s out there, deduce the best possible combination, and build your own before the next floor tightens. The combat resolves itself; the decision comes first.
The system is best understood in motion.
Monster girls, shops and magic stones
The tower of Pots On! is not inhabited only by generic enemies. Between floor and floor appear monster girls described as strikingly sexy, and from them come money and materials with which to fatten the pot. One of them drops this line in the game:

“You may be able to satisfy me ♪ I’ll be waiting for you ~♥” — one of the tower’s monster girls (game text).

In Pots On!, each floor also has a shop to reinforce the build, and reroll enters the equation: if what you are looking for does not appear, you can insist. It is the part that separates a decent game from another that falls apart because you did not have planned the composition.


Repeated attempts leave magic stones, a resource that permanently raises the player’s floor and allows them to aspire to higher floors as they accumulate. Progression progresses in two ways: the ability to build inside the pot and the upgrade that is left outside the game.

It is worth clarifying something for those who arrive looking for something else: the title is classified for all audiences. The aesthetics of monster girls is evident and the script plays with that tone, but there is no +18 content confirmed in the file.

File, release date and receipt

- Development: NotDailyBuildStudio
- Distribution: Jungle Game Lab
- Platform: PC (Steam)
- Price: Free
- Release: July 31, 2026
- Voices: No · Animation: Yes
On Steam, Pots On! accumulates very positive ratings despite costing nothing. That support in the form of reviews is what has put the title on the radar of the indie scene.

What’s Next After Pots On!
NotDailyBuildStudio doesn’t sit still. The team works on a strategy game with beautiful girls that takes the concepts seen here and takes the idea of thinking about placement and combinations as a tactical axis further.
There is no title, date or platforms announced for that project, so it’s time to wait. What is clear is that the formula of the pot was not an isolated experiment.

Does Pots On! deserve a place in your library just because of its placement system, or is the packaging of pots and monster girls what ends up convincing you?